![]() One is the costumes and character options. Unfortunately Miku VR is very limited in some ways that are, frankly, really quite important to the Miku experience. I prefer the DualShock as I found it less tiring, but both ways work equally well and you’ll be able to clear every track… even if some require more training than others. In terms of accessibility, Miku VR will allow most people to enjoy the feeling of moving in sync with the music, as there are two ways of playing – either using a DualShock controller with one stick for each thumbstick, or the PlayStation Move controllers. You won’t need to stand up and move around as you would in actual dancing, but the sensation of movement to music is there, and a nice variation on the very instrument-like SEGA Miku efforts. hitting the right “key” at the right time), Miku VR is more akin to dancing, in that you need to co-ordinate your movements to the music. The end effect is that while most rhythm games aim to recreate the experience of playing an instrument (i.e. In fact, it often looks like Miku herself, who is on stage dancing as you play, is actually summoning the things to attack you, and particularly on the Hard difficulty setting, you’re going to be moving like a madman trying to keep up with them all. What forces you to play with timing is the speed in which the notes come at you. You just need to have the stick in the right spot as the note moves through it, and you can just hold it there for as long as it takes for the note to arrive. Now, technically, timing is not required in Miku VR. DDNet: We cover Japan □□ We love Christmas! December 7, 2019 In VR it’s like Miku is summoning them to attack me. ![]() Your goal is to have one of two wands (or leeks, if you so choose to use Miku’s iconic vegetable) in position at the specific spot on the circle when the note passes through it. Notes get blasted at you from speakers that are arrayed in the background, and each of those notes produced in this way can pass through one of six spots at on the circle, with those spots forming a ring around you. The best way to think of that is something of a mix between the Persona rhythm game formula, and Beat Sabre. Hatsune Miku VR doesn’t have all that many pieces of music, to be upfront about that, but it makes up for quantity with quality, as they’re all great bits of music, and the rhythm game that’s wrapped around it is really quite special. This time around it’s a proper rhythm game in VR, and after playing it, I could not be happier. ![]() Not only is SEGA coming back strong with the Nintendo Switch finally getting a new Miku title early next year (and I can confirm, that game is shaping up to be excellent), but Degica Games also nabbed the license, and has now seen fit to bring Hatsune Miku VR from the PC platform to PlayStation VR (i.e. Thankfully, just as we move into a new decade, we’re about to be spoiled all over again. SEGA had pulled its iPhone Miku title off the digital store, and radio silence from the publisher (aside from a rare bit of DLC for the existing Miku Future Tone) was not a good look for a publisher that had previously been very prolific indeed with the world’s foremost digital siren. ![]() Related reading: Our review of SEGA’s own take on Hatsune Miku and VRįor a time it even looked grim. ![]()
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